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Beginner's Guide To Mental Ray And Autodesk Materials In 3Ds Max 2016

Description: Please refer to the section BELOW (and NOT ABOVE) this line for the product details - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Title:Beginner's Guide To Mental Ray And Autodesk Materials In 3Ds Max 2016ISBN13:9781515146711ISBN10:1515146715Author:O'Connor, Raavi (Author)Description:(This is a RePrint) - This Book Is Aimed At Those Digital Artists Who Have Just Started Working On The 3Ds Max In This Book, I Have Covered Autodesk And Mental Ray Materials A Better Understanding Of Materials And Maps Gives You Ability To Add Realism To Your Artwork The Concepts You Will Learn Using This Book Will Help You A Lot When You Will Apply Shaders And Textures To Your Models This Book Is Written In An Easy To Understand Language The Important Terms Are In Bold Face So That You Never Miss Them This Book Is Written Using 3Ds Max 2016 However, You Can Use It Without A Problem With 3Ds Max 2015 As Well What You Will Learn?You Will Learn How To Use Autodesk And Mental Ray Materials To Model Realistic Looking Surfaces The Parameters Are Explained With Examples And Related Screen Captures Additional Tips, Guidance, And Advice Is Provided In From Of Tips, Notes, And Warnings You Will Gain Skills By Completing The Examples Provided In The Book How This Book Is Structured?This Book Is Organized To Provide You With The Knowledge Needed To Master The Standard Materials And Related Maps This Book Is Divided Into Three Sections: Section A - Global Illumination, Final Gathering, And Causticsthe Mental Ray Renderer Offers Two Methods For Achieving The Global Illumination: Photon Tracing And Final Gathering This Section Deals With These Two Methods As Well As The Caustics The Example Used In The Section Allow You To Grasp The Concept Explained Section B - Autodesk Materials3ds Max Comes With Three Types Of Mental Ray Materials: Autodesk Materials, Arch & Design Material, And Special-Purpose Mental Ray Materials This Section Deals With The Autodesk Materials Section C - Arch & Design Materialthis Section Deals With The Arch & Design Material This Material Is A Monolithic Material Designed To Support Most Of The Material That You Will Use In The Architectural And Product Design Renderings This Material Is Highly Tuned For Modeling Fast Glossy Reflective And Refractive Surfaces What You Need?To Complete The Examples In This Book, You Need V2016 Of Autodesk 3Ds Max However, The Book Is Also Compatible With The V2015 Of 3Ds Max To Know More About 3Ds Max, Visit The Following Links: 3Ds Max: : Autodeskproducts3ds-Maxoverviewwhat Are The Main Features Of The Book ?- Global Illumination, Final Gather, And Caustics Explained - 9 Examples To Hone Your Skills - Additional Tips, Guidance, And Advice Is Provided In From Of Tips, Notes, And Warnings - Important Terms Are In Bold Face So That You Never Miss Them - Support For Technical Aspect Of The Book - 3Ds Max Files And Textures Used Are Available For Download Binding:Paperback, PaperbackPublisher:Createspace Independent Publishing PlatformPublication Date:2015-07-19Weight:0.26 lbsDimensions:0.08'' H x 11.02'' L x 8.5'' WNumber of Pages:40Language:English

Price: 11.26 USD

Location: USA

End Time: 2024-10-28T11:17:57.000Z

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Book Title: Beginner's Guide To Mental Ray And Autodesk Materials In 3Ds...

Number of Pages: 38 Pages

Language: English

Publication Name: Beginner's Guide to Mental Ray and Autodesk Materials in 3ds Max2016

Publisher: CreateSpace

Publication Year: 2015

Subject: Computer Graphics

Item Height: 0.1 in

Item Weight: 5.3 Oz

Type: Textbook

Subject Area: Computers

Author: Raavi O'connor

Item Length: 11 in

Item Width: 8.5 in

Format: Trade Paperback

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